PM3.6 - Game & Watch - Subaction - CatchDash
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 10-12 | 
                
                    | Subaction Index: | 0x6d | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:10-12
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                            
                            | 0 | 1 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                            
                            | 0 | 2 | Grab | set action: 0x3d |  |  |  |  |  |  |   | 
                
             
            Scripts
            Main
            - ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(9.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 5.08, x_offset: 0.0, y_offset: 6.57, z_offset: 7.97, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.13, x_offset: 0.0, y_offset: 6.57, z_offset: 2.79, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 2.93, x_offset: 0.0, y_offset: 6.57, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(3.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
            
SFX
            - AsyncWait(8.0)
- SoundEffect1(4487)
- SyncWait(11.0)
- SoundEffect1(4560)
- SyncWait(5.0)
- SoundEffect1(4558)
- SyncWait(5.0)
- SoundEffect1(4560)
Other